Yeah, this game is a grind. You think it’s simple? Think again. It has quick moments of fun, but mostly it's just a long haul. Sometimes, the physics act wonky. You get annoyed fast but keep playing anyway because it’s strangely addictive.
FreelancerSim is a neat simulation that mixes tricky controls with wonky physics. You start small, try to build up, and get used to the chaotic flow of missions. It’s not perfect, but figuring stuff out feels kind of satisfying in a frustrating way.
Most players stick with basic setups, but if you know what to tweak, you can cheese your way through especially tough missions. Don’t bother overcomplicating it. Sometimes just upgrading a single part makes all the difference, even if the game hides it well.
Hidden tip: focus on one skill at a time. Switching back and forth slows you down. Also, save often, especially before trying tricky moves. The game’s balance is weird, so a small mistake can set you back hours. And yes, the grind is real, but staying patient helps.
The game’s story is straightforward, but getting there feels like a long ride. You start with basic missions, face some annoying setbacks, and eventually reach the final boss. The ending is okay, but honestly, most of the fun is just messing around until then.