Running through Some Little Bosses feels like chasing a ghost. The controls are clunky, the graphics are so-so, and the difficulty spike can be annoying. Still, there’s a strange addictive pull. You keep coming back, hoping to beat that one tricky fight. Not the best time, but fun in a weird way.
This game offers a neat mix of simple mechanics and tricky physics. The wonky physics make certain moves unpredictable. Boss fights can surprise you at the worst moments. It’s not overly complex, but figuring out the quirks takes some patience. Perfect for a quick but frustrating session.
Playing without the marketing hype, the key is stacking agility and timing. The game’s balance is weird, so experiment with different weapon and skill combos. The best loadouts are the ones that feel comfortable and help you exploit enemy patterns. Don’t overthink it, just test what works best for you.
Invest in dodge and speed early. Learning enemy attack patterns is everything. I found a sneaky trick to dodge through certain attacks to get closer. Practice makes perfect. Don’t waste time on overly complicated builds. Sometimes simple is better, especially when you’re tired.
The story is straightforward. You work your way through different boss stages, each more annoying than the last. The ending is satisfactory but a bit sudden. Watching it all play out might take a while, especially if you keep dying at the same boss. Still, it’s worth experiencing once you understand the mechanics.
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