Really, just another tile-based game that somehow still manages to be addictive. The viewpoint is tricky to navigate at first, and the physics sometimes feel wonky. It’s the kind of thing you start playing and then find yourself stuck there for hours. Gone too fast, again.
The gameplay is a mix of neat puzzles and simple mechanics. Moving around in 3D space feels weird at first. The isometric view makes it a little confusing, especially when physics act wonky. It’s easy to fall into a trap of trying to perfect every little detail. Simple tasks turn into puzzles just because of the view angle.
Most players stick with basic builds, but some swear by certain setups. You can mix and match to optimize speed or defense. Honestly, it’s not much different whether you focus on attack or support. The problem is how quickly you get bored of trying to optimize every loadout, which is kinda annoying.
One secret is to memorize the tricky spots where physics seem off. Running in circles often helps you unlock hidden paths. Don’t underestimate small upgrades—they can make a big difference even if they seem minor at first. Little tricks like that keep the game interesting just long enough.
The story is pretty straightforward but oddly satisfying once you figure out the pattern. It takes some patience to get through the final stages. The ending is predictable but still kind of satisfying after all the frustration. Overall, it’s a decent way to kill time, even if it’s not groundbreaking.