Honestly, this game is just another thing to log into after a long day. The controls feel wonky sometimes, and I find myself stuck in the same spots because of weird physics. It’s not as fun as I thought it would be, but I keep coming back because it’s addictive in a frustrating way.
Inuko 2 has a pretty neat concept but tricky mechanics. The physics often act up, making jumps feel wonky. It’s not hard to get started, but mastering the timing takes patience. Don’t expect perfect controls; it’s more about figuring things out as you go.
Most players just pick what seems balanced, but the game lets you experiment freely. You can make Inuko faster or tougher with different gear, though none are perfectly reliable. It’s not really about the builds, more about how you play around the flaws.
Hide in the shadows when you can. Found a sneaky shortcut? Use it. Don’t waste too much time grinding in the same place. The trick is to keep an eye out for small details that others miss, like hidden pathways or timed jumps that can skip boring parts.
The story is straightforward but not really groundbreaking. You go through a lot of repetitive missions, trying to reach the end. The ending feels rushed sometimes, but at least you get to see how it all wraps up after hours of play.