This game feels like it was made in a rush. The controls are wonky, and the physics are all over the place. Sometimes you get stuck, sometimes you fly off the map. It’s frustrating but oddly addictive. You keep telling yourself to quit, but then you keep playing anyway.
Gozu Adventures has neat ideas, but the tricky parts get confusing fast. The physics can be wonky, making jumps unpredictable. It’s not hard to get lost or stuck. Watching out for the wonky controls is key to making progress. It’s a simple game, but not always straightforward.
Playing Gozu Adventures without the right setup is annoying. Some builds make the game easier, but there’s no perfect way. Experimenting with different loadouts helps, but don’t expect miracles. The game’s balance is off, so what works one day might not the next.
One secret is to focus on small, safe jumps instead of risky moves. Don’t rush through levels. Sometimes waiting before a jump gives you more control. Also, watch the physics closely and learn how they behave. It’s not perfect, but knowing the quirks helps a lot.
The story is pretty straightforward. You go from level to level, trying to reach the end. Some parts are tricky because of the wonky physics, so expect to do retries. The ending is a letdown if you expect a big reveal, but it’s satisfying to see it through. Overall, it’s a rough ride from start to finish.