Playing Castle Story feels like juggling a bunch of tiny creatures and their silly building plans. Sometimes things work, sometimes they don't. It’s a weird mix of cute but frustrating. You build, but the physics can be wonky and make you want to scream. Still, it's strangely addictive.
Castle Story has a neat idea at its core, but the tricky part is managing the little builders without crashing the game. The physics seem wonky, causing structures to collapse randomly. It’s fun to tinker but easy to get annoyed when things go wrong.
Playing Castle Story means experimenting with different layouts. The game has no single best way, but smart placement of resources helps. Some players swear by certain characters, but honestly, it’s more about watching your tiny guys do the work and trying not to lose them all.
One strange tip is to focus on gathering multiple resources at once, even if it feels inefficient. Also, setting up small, isolated bases helps protect your workers. I found that keeping a close eye on the physics glitches can prevent big disasters. It’s annoying but part of the fun.
The game doesn’t have a traditional story or ending. It’s more about building and surviving. As you progress, you unlock new structures and tools. Sometimes it feels like just a never-ending sandbox, which is fine if you like that kind of thing.