Sometimes I wonder why I keep playing this. It’s dull but you get stuck anyway. The controls feel wonky. It’s not very fun, but it’s frustratingly addictive. If only the stupid glitches weren’t so annoying.
Baby Taylor Goes Sick 2 offers a neat mix of simple tasks and tricky puzzles. The physics sometimes mess up, making movements wonky. It’s basic but gets intense when you try to beat those tricky levels. A good test of patience, really.
Without fancy upgrades, playing Baby Taylor Goes Sick 2 feels limited. Focus on balancing speed and health. Some players swear by specific loadouts that make the game slightly less tedious, but honestly, nothing really makes it less annoying in the end.
There’s a hidden shortcut in the third level that saves a lot of time. Trying to perfect the timing on specific jumps can make progress faster. Trust me, learning that secret makes the game way less painful to get through.
The game isn’t very long. It’s just a series of levels that gradually get more frustrating. The ending is pretty dull, but going through it all feels rewarding when you finally finish. Not much narrative, but enough to keep you hooked for a while.