Honestly, this game feels like they slapped some controls together and called it a day. The graphics are meh, and the movement can get really wonky. It’s kind of addictive in a frustrating way. You keep trying to get past that one tricky part, but it never gets easier.
Aroka’s gameplay is pretty neat but tricky to master. The physics sometimes feel off, especially when jumping or dodging. There’s a lot of little wonky mechanics that catch you off guard. It’s not polished, but it’s strangely fun to figure out the quirks.
Struggling with your loadout? It’s best to stick with balanced gear that boosts agility and durability. No crazy combos work perfectly, so experiment a bit. Mostly, it’s about surviving long enough to get through the bad parts. Pro players swear by certain item combinations, but it’s not as simple as it looks.
Find a hiding spot early on. Sometimes standing still lets you recover faster than running around. Also, timing your jumps just right prevents a lot of frustration. I discovered that sneaking past enemies is often faster than fighting. It’s annoying but effective.
The story is pretty straightforward but feels rushed. You go from point A to B, battle some weird creatures, and the ending is kind of anticlimactic. Watching the credits roll, you realize there’s no real payoff. Overall, it’s a forgettable experience worth a quick try if you’re bored.