Some days, I wonder why I keep playing this. It’s so repetitive, yet I can’t put it down. The game feels like a grind, with little reward for the effort. Still, it’s annoyingly addictive, and I keep going back for more, even when I know it’s not that great.
Age Of Quest has a neat mix of puzzles and combat. The tricky part is the wonky physics that sometimes mess up your moves. It’s simple enough for newcomers but has enough quirks to keep you guessing. It’s not perfect, but it works.
Playing around with different gear and skills really changes the game. The best setups involve finding a good balance between attack power and survivability. Don’t get too hung up on fancy items, sometimes the simplest loadout does the job.
Always explore every corner to find hidden items. There’s a sneaky trick to dodging enemy attacks that most people miss. And yeah, that annoying stamina bar? Manage it wisely or you’ll get stuck and frustrated. Keep experimenting with upgrades, too.
The story is pretty straightforward but takes some weird twists. You start by fighting simple enemies and slowly move into more complex battles. The ending is a bit anticlimactic, but at least you get to see all the different endings if you explore enough.
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