Running a flying saucer in this game feels weird. The controls are odd, physics don’t quite make sense. It’s kind of addictive trying to master those wonky mechanics. Honestly, it gets frustrating but keeps pulling you back in just a little longer.
The game features a neat concept of piloting a UFO through tricky environments. The physics are wonky, which makes tricky maneuvers more frustrating than fun. It’s a strange mix of control issues and goal-seeking that’s hard to pin down at first.
Most of the fun is in experimenting with different UFO configurations. No perfect build exists because the mechanics are so unpredictable. Forget optimizing; just find what feels less annoying to fly and stick with it.
Here’s a secret. Sometimes you need to ignore the main objective and just focus on how the ship responds. Little adjustments can help you avoid annoying crashes. Mastering control calibration early can save you from a lot of pointless retries.
The story is minimal. You fly around doing missions, crashing sometimes, succeeding others. The ending is just as strange as the gameplay. It’s mostly about surviving as long as possible and not losing your mind in the process.
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