You get the feeling this game was made in a rush. Little polish, buggy at times. The controls feel wonky, and the physics seem off. Still, it’s oddly addictive. You keep playing, even when it’s frustrating. Something about it keeps pulling you back in.
This game has neat ideas, but the execution feels tricky. The physics can be wonky, making movement unpredictable. It’s simple enough to pick up, but mastering the mechanics takes a while. Expect some frustrating moments, but also a few laughs along the way.
Choosing the right setup is key. Some players swear by certain weapons and speed boosts, but the balance feels off. You don’t need the best gear, just a good spread of upgrades to keep fighting. It’s all about experimenting slowly and not wasting resources.
Don’t ignore the side quests. They give you useful upgrades early on. Also, jam on the dodge button when overwhelmed. Found out that staying unpredictable confuses enemies. Trust me, sneaky tactics work better than brute force here.
The story is mostly forgettable, but it guides you through the game’s basics. You face different enemies and bosses, each with awkward patterns. The ending feels rushed, like they ran out of time. Still, it’s enough to see what the fuss is about after spending hours on it.