Sometimes game design feels more frustrating than fun. The controls are a bit wonky, and the physics can be unpredictable. Still, there's this strange pull that keeps you coming back, even if it gets annoying after a while. Just one more attempt, right?
This game is surprisingly neat in how it complicates simple tasks. The tricky parts are dealing with the physics, which often feels broken. The gameplay is straightforward but can get tricky fast. It’s not perfect, but that’s part of the charm.
Playing without overthinking is best. Some players bundle up furnishings for speed, but the real trick is how you manage resources. Experimenting with different setups can make the game less annoying. It’s simple in theory, hard in practice.
If you want to go faster, try stacking items in a specific order. I found that placing certain objects before others saves time. The secret is timing and patience, which is harder than it sounds. Not obvious, but it helps a lot.
The story is pretty straightforward. Follow the steps, fix what’s broken, and avoid making stuff worse. It takes patience but isn’t complex. The ending leaves you wondering what was really achieved, but hey, that’s the game.