Running this game feels like a chore after a long day. The controls are clunky, and the physics are totally wonky. It’s pretty annoying how some knives bounce off when they really shouldn’t. Still, there’s something oddly addictive about landing shots. Not sure I’ll keep playing, but I keep coming back anyway.
This game is a neat little test of timing and aim. The physics are tricky and sometimes wonky, making it hard to predict where the knives will land. It’s simple get good, but can get frustrating with the weird bounce effects and timing issues. It’s easy to pick up and difficult to master.
Playing without overthinking your loadouts. Focus on balancing speed and accuracy. Upgrading knives for better damage can help take down targets faster. It’s not about big flashy builds but tuning your skills for the best consistent throws. Best to stick with what works for you and avoid overcomplicating.
Try aiming slightly off-center to compensate for the awkward physics. Did you notice that sometimes a little spin helps your shot? It’s almost like a secret trick to improve accuracy. Practice stacking your throws in quick succession. That’s how you rack up points fast, even if it feels cheap sometimes.
The game’s story is minimal. Just a bunch of levels focused on hitting targets with knives. The ending feels abrupt and kind of disappointing. Overall, it’s more about aiming practice than story or plot. Finishing the game doesn’t feel really satisfying, but it’s a decent way to kill some time.