Honestly, this game is a mess. You think it’s simple, then suddenly everything feels wonky. The controls are tricky, and the physics sometimes betray you. It’s addicting in a weird way, even if it’s frustrating. You keep trying to get past that one level, only to get knocked back again and again.
Fall of Swords offers simple combat with some neat tricks. The physics can be wonky, making timing and positioning tricky. It’s not complex, but mastering the movement and attacks takes practice. The game feels like a rough prototype but can be fun for quick sessions.
There’s not much depth in builds, but focusing on speed and attack power seems to help. Some players swear by specific weapons or armor sets. It’s mostly trial and error, so don’t expect a balanced meta. Just pick what feels right and go with it.
One secret: dodging at the right moment can save you. Don’t waste time on fights you can avoid. Sometimes running past enemies gets you further faster. And yes, the annoying part is how easy it is to get stuck or lose progress unexpectedly.
The story is minimal. You just keep fighting through waves of enemies. The ending feels abrupt, like they ran out of ideas. It’s a grind from start to finish, with little payoff. If you like mindless slashing, it’s enough, but don’t expect much depth or closure.
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