Somehow I keep playing this despite feeling exhausted. The gameplay is just addictive enough to ignore how tired I am. It’s kind of frustrating, but also oddly satisfying. You think you’re done, then suddenly you’re hooked again at 2 AM.
Witch Flight 2 has neat mechanics but tricky controls. The physics can feel wonky, making flying feel unpredictable. Starting out, it’s easy to get lost or crash, but with a bit of practice, it becomes manageable. It’s simple yet deceptive in how difficult it can be.
The game doesn’t have complex character systems, but choosing the right gear and spells matters. Some loadouts focus on speed, others on defense. Knowing what to equip depending on the level or enemy can make a surprising difference. It’s less about builds and more about tweaking what you have.
My secret trick: Look for hidden boosts in the environment. These speeds can be misleading but help a lot in tight spots. Also, avoid the most obvious paths. Sometimes taking a wonky route gets you where you need faster. Trust me, it sounds weird but it works.
The story is straightforward. You fly around, collect stuff, and fight enemies. It’s repetitive but has enough surprises to keep you going. The ending feels a bit abrupt, like they ran out of time. Still, it’s enough to get you through a couple of late-night sessions.