You get hit, die, then wonder why you keep playing. It’s not hard to see why this game is addicting despite its wonky physics. Sometimes it’s just plain annoying how your slime gets stuck in walls. Still, that pull toward beating it all keeps pulling you back.
This game has a neat mix of combat and platforming. The controls feel tricky at times, especially with the jump mechanics. The physics are wonky, making some jumps frustrating. It’s simple to pick up, but mastering it takes a bit of patience.
You don’t really need fancy gear for a good run. Focus on quick attacks and movement speed. Sometimes stacking health helps, but most of the time it’s about knowing when to dash and attack. Don’t overthink the loadouts; simple works better.
Always keep an eye on your ammo. Save some for tricky fights. Practice wall jumps in the early levels; it’s a secret that makes later sections easier. And yes, dying repeatedly is annoying, but it’s part of learning the pattern.
The story is nothing special. You play as a slime knight trying to save the realm. The levels are straightforward, but some hidden shortcuts save time. The ending is decent but nothing memorable. It’s just enough to keep you hooked until you beat it.