Some days I wonder why I even turn on this game. It’s messy, weird, and totally nonsensical. The controls don’t always make sense. Still, I keep coming back. Probably because it’s stupidly addictive. Or maybe just because I’m too tired to stop.
Race of Toilet Madness offers a neat mix of tricky jumps and wonky physics. The track designs are wild, and handling your character requires quick reflexes. It’s simpler to get started but tough to master. Expect plenty of goofy moments as you race through the chaos.
You don’t need a lot of fancy setups to do well. Most players stick with basic loadouts, but a few perks make it easier to stay ahead. Upgrading speed and handling can help, but honestly, it’s more fun to experiment with weird combinations and see what breaks first.
One secret is to memorize the tricky parts of the track. It helps avoid annoying resets. Also, don’t worry about perfect control all the time. Sometimes, losing control is what gets you ahead. And ignoring some obstacles actually saves time later on. Trust me on that.
The game doesn’t have a true story, just endless chaos. You race through different levels, dodging obstacles and completing goofy objectives. The ending is anticlimactic, really just more racing with no real finale. It’s mostly about seeing how far you can go before everything falls apart.