Some days I wonder why I keep playing this. It’s just a bunch of maze-like rooms and awkward controls. Yet, I keep going back even when it gets irritating. The game’s got a weird hold over me, probably because it’s annoyingly addictive.
Nubik Dungeon has a neat mix of simple puzzles and tricky enemies. The physics sometimes wonky make it confusing. Moving around feels wonky but kind of fun once you get used to it. It’s not complicated, but the quirks can trip you up easily.
Playing Nubik Dungeon means experimenting with buffs and gear. Pick your weapons carefully and don’t ignore your stats. You’ll find that certain setups make the grind less annoying. It’s mostly about finding a build that doesn’t get you killed too often.
Always check behind doors for hidden goodies. Save your health potions for tight spots. Speed runs help you unlock new areas faster. And the secret that helped me? Sometimes, walking backwards avoids those tricky traps.
The story builds gradually as you explore deeper into the dungeon. You’ll face various enemies and puzzles, with a few boss fights along the way. The ending isn’t mind-blowing but satisfying enough if you’ve put in the hours. Overall, it’s a grind, but a worth it one.