Felt like I was just wasting time but kept playing anyway. The game is a grind, and you never really feel like you’re making progress. The controls are wonky, and some parts feel totally unpredictable. Still, I keep coming back because it’s oddly addictive, even when it frustrates me.
Noob: Way home is a neat game with tricky mechanics. The physics can be wonky, which makes every move feel unpredictable. It’s simple to pick up but hard to master. The game’s strange layers make it frustrating but also kind of fun for quick sessions.
Building your character in Noob: Way home isn’t about fancy stats. It’s more about experimenting with different gear and finding what works. Some setups might seem useless but work surprisingly well in tricky areas. No real strategy needed, just trial and error.
If you want to level faster, try focusing on completing small side quests. They often give more XP than the main story. A secret trick I found is to avoid fights early on, so you can save resources for tricky parts later. Sometimes sneaking past is better than fighting.
The game’s story is basic but has some tricky parts. You follow a confusing path with many dead ends, trying to reach home. Some areas feel endless, and the ending is kinda underwhelming but worth seeing. It’s a long ride, with plenty of annoying moments, but you finish it with a sense of relief.