Somehow, this game manages to be both simple and frustrating at the same time. The controls are wonky. The puzzles are tricky, but not in a good way. It’s kind of addicting in a weird, annoying way that makes you want to keep trying just one more time.
The gameplay is pretty neat for a puzzle game. You tap and click on objects, but the physics can be wonky and unpredictable. Some puzzles require thinking outside the box, which can be confusing. It’s not hard to get started, but completing it without frustration is another story.
There isn’t much room for customizing characters in Monkey Go. Mostly, you just click and find the right sequences. But knowing where to click quickly can make a difference. No fancy builds, just trial and error with what you find handy.
One trick I found is to pay close attention to tiny details. Sometimes a hidden button or a small object is the key. Don’t rush through, take your time. And avoid reloading too often; you’ll get tired fast and it’s easy to make silly mistakes.
The game walks you through a series of puzzles that build up to the ending. It’s straightforward but can be long and tedious. You piece things together and eventually reach the conclusion. It’s not especially rewarding, but at least you see it through to the end.