Sometimes you just want something simple. Draw Climber 2 feels like that. Basic yet tricky. The physics are wonky and unpredictable. It gets addictive in a frustrating way. The controls are awkward at times, which makes you want to give up but then keep trying.
This game has neat mechanics but can be tricky to master. The physics feel wonky, and you need to get a hang of how your character moves. It’s a simple concept but one that takes some patience. Expect moments of confusion and frustration, especially early on.
For the best results, focus on balancing your character’s limbs. Overloading one part usually messes up the movement. Stick to simple builds to avoid mishaps. It’s not about fancy gear, just the right balance in your design. Surprisingly effective.
One thing I found useful is to always keep your loads light. Don’t overthink complex configurations. Sometimes the simplest setup gets you through faster. Also, pay attention to the tricky physics; a slight tap can make a difference. A little patience helps more than you’d expect.
The game is mostly about progressing through levels without dying. You control your character by drawing limbs and overcoming obstacles. The story is basic, with small unlockables along the way. Reaching the end takes some time and luck, but it feels satisfying once done. Honestly, it’s not something you rush through.