Ever feel like fumbling through a shooter with wonky physics and tricky controls? Sometimes it’s fun, sometimes just plain annoying. The game feels like it’s trying to be chaotic but ends up confusing more than entertaining. You keep playing, even when you want to quit.
Counter Craft 4 has neat little tricks that can throw you off. The physics are wonky sometimes, making aiming a hassle. It’s not perfect, but it’s got a tricky charm. Learning the maps and timing your shots is half the battle. Expect some frustrating moments but also some weird fun.
You don’t need to overthink your build. Basic weapons with some armor work fine. No fancy combos necessary early on. Just pick what feels comfortable and stick with it. The game is more about practice than crazy setups. Keeps things simple but sometimes feels limiting when you want to experiment.
A secret I found is to watch your shadow. It’s easy to ignore but helps with positioning. Use cover smartly because the physics can betray your expectations. Jumping your way out of trouble can be unpredictable but sometimes the only escape. Don’t waste time on unnecessary upgrades early, focus on your core skills instead.
The game takes you through several stages with a storyline that feels a bit thin. Completing missions can be repetitive, and the ending felt rushed. There are some twists, but they don’t stick. Overall, it’s enough to keep you busy for a while but leaves a lot to be desired in conclusion.